I would not start with this and would start with Campaign Mode and play Guild Master after if at all so as not to spoil anything. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ agree with all in regards to starting now and not waiting for DLC but I disagree with starting Guild Master Mode first. Object reference not set to an instance of an objectĪt AnalyticsWrapper.LogDebug (EventDebugStepConfig eventDebugStepConfig) in :0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/ Line: 35)Īn exception occurred during the AnalyticsWrapper.LogDebug function. An exception occurred attempting to save Map State data.Ĭould not find a part of the path "C:\Users\USERNAME\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\GloomSaves\Guildmaster\Guildmaster_000\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\GloomSaves\Guildmaster\Guildmaster_Transcendence_170109\Guildmaster_000\AppData\LocalLow\FlamingFowlStudios\Gloomhaven\GloomSaves\Guildmaster\Guildmaster_Transcendence_170109.dat".Īt System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) in :0Īt System.IO.FileStream.ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share) in :0Īt (wrapper remoting-invoke-with-check) System.IO.FileStream.ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)Īt System.IO.File.Open (System.String path, System.IO.FileMode mode, System.IO.FileAccess access) in :0Īt PartyAdventureData.SaveMapStateToFile ( mapState, System.String filePath, System.Boolean updateLoadSlotData) in :0
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